Now Entering New Radius, Pop. 72First of all, thanks to everyone who posted words of support here during our unexpected but necessary court fight against the city of New York.
Despite numerous hours spent with our lawyers and several restless nights wondering what I was going to do with all of that unused paint, the event went off without a hitch and thousands of attendees were able to get an up close look at some of the greatest graf artists in action.
Anyway, while Mayor Bloomberg was so graciously providing millions of dollars in free publicity for the event, you may have heard or read that the release of "Getting Up" has been pushed back to November.
While no one wanted to celebrate its launch today more than myself, I also realize that we only had one shot to get this right. In fact, I calculated the time I have already spent on this project the other night and suddenly the delay didn't seem as great. Seven years...375,000 hours...22,500,000 minutes.
So while our team sweats through a couple hundred more hours of final tweaks, I'll take the extra time to give all of you patient souls an inside peek into how "Getting Up" came together.
This game - this story that I'm now living and breathing - was conceived as a celebration of one of the most powerful art movements in recent history. As I learned with our street event, there will always be people out there who refuse to see graf as anything more that filth. Fine. That's their opinion. One man's art is another man's trash and all of that.
What I can do, however, is create something that I believe is true to the culture and is reflective of the talented writers who lent their art and input to this project. This is a celebration of graffiti, centered around our lead character, Trane who's try to survive on the mean streets of a New Radius, a kind of alternative universe set just slightly into the future.
Aesthetically the city is a blend of the cultural and architectural details of New York during the golden days of graf, combined with such stacked, over-populated cities as Kowloon, Hong Kong. It's a very vertical city, which when mixed with Trane's athletic ability makes for the ultimate urban jungle gym...the perfect place to defy gravity.
New Radius is ruled by a corrupt Mayor who recently won an election based on promises to clean up the city but now seems more interested in silencing free speech (sounds like something I recently read about here in NYC...). With the help of his heavily armed battalion known as the Civil Conduct Keepers, Mayor Sung has declared graf writers public enemy number one and is breathing down Trane's neck. And if that wasn't enough to deal with, New Radius's other graf crews are out there ready to slap him around.
The goal of the game is to increase Trane's Reputation, or Rep, by successfully completing his Graffiti objectives and take him from Toy to Legend. We join Trane on his journey, beginning as an outcast who only cares about seeing his name tagged all over the city. Slowly he uncovers some deep and personal secrets about the Mayor and realizes that he can use his skills to flip the system on its head one wall at a time.
So that's the basic storyline. Over the next couple weeks, I'll give you a better feel for the different elements that make it all happen, beginning with the game environment and navigation system.